Campaign Start

It is the year 996 in the Third Age of the world of Emorset. The world is ripe with opportunities for enterprising adventurers, from delving into ancient dungeons full of ancient magics, to negotiating peace (or war) between nations, to

[Mechanical stuff: you are first-level adventurers, created with the mechanics of fifth edition D&D (touted as "D&D Next" by its creators.) The campaign will use 5e as a baseline but I find that a healthy dose of balanced house-rules can greatly augment a game, and it may grow beyond the basic 5th ed ruleset after a while.]

You are all in Finston, where the famous harvest festival of Ingrell Valley is going to start in a couple weeks. You might be from Finston, or one of the other towns in Ingrell Valley, you might have moved to Ingrell Valley a long time ago, or you might be from outside lands and came into the valley as something similar to a mercenary or retainer helping to guard and escort a caravan that made it into Ingrell Valley and into Finston from the west.

You may have had a friendship of sorts with Lady Suzanna for quite a while. It’s up to you to determine the extent of this relationship: perhaps she merely knows you and you’ve never worked for her before. Or, perhaps she’s hired you a few times. Or perhaps she has personally had a hand in raising you (perhaps much of your family was lost, like young Walton’s was), and the Lady trusts you deeply, almost to the level of an adopted family member. Or perhaps -- if you've just come in with a recent caravan -- you don't know her at all, but you're seeking additional jobs to earn some silvers, or just additional opportunities to test yourself.